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Name of the Game 

  • Go Go Karts

Studio Name

  • Common Denominator Studio

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Position

  • Vehicle Artist

Engine

  • Unreal Engine 4

Genre

  • 3D Arcade Racer

Dev Team

  • 46

Timeframe

  • 16 weeks (Feb. '19 - May '19)

Game Designer

  • Len Estrada

Lead Producer

  • Jaye Weston-Wong

Lead Level Design

  • Taylor Roseberry

  • Austin Merritt

Lead Programming

  • Jake Klinkert 

Lead Artist

  • Alex Kennedy

Stakeholders

  • Steve Stringer

  • Mark Nausha

Exec. Stakeholders

  • Jeff Cavitt

  • Joowon Kim

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RESPONSIBLE FOR: 

  • Concept Art

  • Kart Modeling

  • High Poly Sculpts

  • Texturing

 

 

 

 

 

 

 

 

Go Go Karts is a 3D arcade multiplayer couch racer that is set in the fantastic Fable World, a magical theme park where legends and myths are real. Adventure awaits, and legends will be built in the wonderful land of Fable World!

and understand how to be part of a larger team in the games industry.gamefeel and with trying to ensure that our game felt like a theme park. This process helped the entire team learn how to work as a large team of almost 50,This project was chosen to give a fun and creative approach for a racing game, allowing us to explore a cartoony art style and to learn the Unreal engine. The project was completed over 16 weeks – throughout the process, we struggled with being on a fixed timeline, working towards getting a strong and fun.

 

 

 

 

 

 

 

Concept Art

concept2.png
knight.png
car03.png
piratecar color.png
piratecar01.png

Proxy

&

Paintover

PRINTOVER.png

Model

in

Game

 

Untitled-1.png
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