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Name of the Game
- 
Go Go Karts 
Studio Name
- 
Common Denominator Studio 
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Position
- 
Vehicle Artist 
Engine
- 
Unreal Engine 4 
Genre
- 
3D Arcade Racer 
Dev Team
- 
46 
Timeframe
- 
16 weeks (Feb. '19 - May '19) 
Game Designer
- 
Len Estrada 
Lead Producer
- 
Jaye Weston-Wong 
Lead Level Design
- 
Taylor Roseberry 
- 
Austin Merritt 
Lead Programming
- 
Jake Klinkert 
Lead Artist
- 
Alex Kennedy 
Stakeholders
- 
Steve Stringer 
- 
Mark Nausha 
Exec. Stakeholders
- 
Jeff Cavitt 
- 
Joowon Kim 
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RESPONSIBLE FOR:
- 
Concept Art 
- 
Kart Modeling 
- 
High Poly Sculpts 
- 
Texturing 
Go Go Karts is a 3D arcade multiplayer couch racer that is set in the fantastic Fable World, a magical theme park where legends and myths are real. Adventure awaits, and legends will be built in the wonderful land of Fable World!
and understand how to be part of a larger team in the games industry.gamefeel and with trying to ensure that our game felt like a theme park. This process helped the entire team learn how to work as a large team of almost 50,This project was chosen to give a fun and creative approach for a racing game, allowing us to explore a cartoony art style and to learn the Unreal engine. The project was completed over 16 weeks – throughout the process, we struggled with being on a fixed timeline, working towards getting a strong and fun.
Concept Art





Proxy
&
Paintover

Model
in
Game

